James Shao - Game Designer, Coding, Writing
I’ve always been fascinated by how different games are designed: how elegant some complex game mechanics can work together beautifully. The type of games that tends to appeal to me the most are about resource and risk management, especially those that force you to constantly make tough decisions. After finishing a riveting book about the Ebola virus a few months ago, I just had to play a game about virus and epidemics - to scratch an itch, if you will.
Being an avid gamer myself, I know there are already a lot of virus-themed games out there. However, none of them deals with the subject matter from both a global and micro perspective. In a virus game, I want to be able zoom out to contain the epidemic from a global perspective. At the same time, I also want to zoom in and research for a cure, solving the genetic riddles of what makes a virus so deadly in the first place. How could a game incorporate both elements together while making it fun and accessible? “Blight” is the answer to that question, and I decided to design one myself.
I decided to use test my ideas and design on Excel, a platform I’m too familiar with due to my background in finance and proficiency in VB programming. After substantial testing and balancing, I can proudly say that the game concept and mechanics work beautifully well. The game is fully playable. Even though that it’s only on Excel so far, it produces that “just one more turn” feeling. If you haven't watched my tutorial video on the game yet, here's the link:
Next, I just need to get the game onto mobile, where it is designed to be played at.
I would really appreciate if you could let me know your thoughts on the game. If there's anything you think that would make this game more awesome or if you have any questions, please feel free to send me a message in the "Contact Us" page.
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